Health: 348 (+76 / per level)
Mana: 250 (+50 / per level)
Move Speed: 310
Armor: 8.5 (+4 / per level)
Spell Block: 30 (+0 / per level)
Critical Strike: 1.75 (+0.25 / per level)
Health Regen: 0.9 (+0.11 / per level)
Mana Regen: 0.88 (+0.08 / per level)
(Note: Info taken from official Hero Information Page)
Pyromania - Every 5 spell casts, Annie's next spell will stun the target for 1.75 seconds.
Disintegrate - Annie hurls a mana infused fireball, dealing damage and refunding the mana cost if it destroys the target.
Annie flings a mana infused fireball dealing 90 / 130 / 170 / 215 / 260 (+0.6 per ability power) magic damage. Disintegrate's mana cost is refunded if it deals a killing blow.
Cooldown: 4 seconds
Cost: 60 / 75 / 90 / 105 / 120 Mana
Incinerate - Annie casts a blazing cone of fire, dealing damage to all targets in the area. Annie casts a cone of fire dealing 85 / 145 / 205 / 265 / 325 (+0.6 per ability power) magic damage to all enemy targets in the area.
Cooldown: 8 seconds
Cost: 80 / 100 / 120 / 140 / 160 Mana
Molten Shield - Shields Annie from harm, reducing damage she takes and returning damage to melee attackers. Places a shield around Annie for 15 seconds, increasing her armor and magic resistance by 10 / 20 / 30 / 40 / 50. Deals 20 / 30 / 40 / 50 / 60 (+? per ability power) magic damage to enemies who attack Annie with melee attacks.
Cooldown: 30 seconds
Cost: 25 Mana
Summon: Tibbers - Annie wills her bear Tibbers to life, dealing damage to units in the area. Tibbers can attack and also burns enemies that stand near him. Deals 200 / 325 / 450 (+1 per ability power) magic damage to units in the target area and summons Annie's bear, Tibbers, to destroy her enemies.
Tibbers has 1,200 / 1,600 / 2,000 health and 80 / 105 / 130 attack damage, and continualy deals magic damage to surrounding enemies.
Cooldown: 120 seconds
Cost: 150 / 200 / 250 Mana
(Note: Info taken from official Hero Information page. Value for additional dmg/ap point is taken from my own memory and may not be accurate.)
Summoner spells are an important part of every champion. There are a few spells which are far and above better than the others currently.
First Spell: Flash. Flash is just great all around even with the nerfed cooldown. It can be used both offensively and defensively. Flash can be used to suicide bomb their ranged champions in a team battle with a stun Tibbers if necessary, or saved for defensive play if you have other champs on your team who can get back to the squishys on the other team easily.
First Spell (alternative): Exhaust. Alternatively you can pick up Exhaust. Lowered magic resist, blind, slow, low cooldown? Yes plz.
Second Spell: Teleport. Its good. Stop enemy pushes, town to buy and port back, it has many uses.
I am currently using a 9/0/21 build. Offensive just isn't worth it to me on casters over utility.
My rune selection consists of stacking -Cooldown% runes. I use -CD% runes in all of the slots. Also, after much consideration I have decided to stick with the static -CD% runes for the blue slots instead of the per level runes. Most per level runes overtake their static counterparts much earlier and I cannot justify using the per level runes for -CD since their added effect comes so late in the game.
Magic pen/APrunes are also very viable, but I have a -Cd book that I use for all my casters since -Cd is more viable as a "general" caster book.
This is the item build I tend to use.
Catalyst the Protector
Boots of Speed
Tear of the Goddess/Blasting Wand
Blasting Wand/Tear of the Goddess
Rod of Ages
Zonya's Ring (probably wont get here)
This should be plenty to last you the whole game, but if you complete all of these items you can go for whatever fits best for the game. Catalyst of the Protector is awesome. I get it as soon as possible. Its good for baiting people if you are low health and about to level, and is crazy "regen" early game. I then rush Mejai's for obvious reasons. I tend to delay Rod of Ages till later simply because I enjoy the catalyst till late game and go for an archangel staff instead first. Some people go early Tear to get the mana bonus early, but I enjoy the catalyst too much to give it up. Its entirely viable to go tear first though.
7) Spell Choice
1) Incinerate 1
2) Disintegrate 1
3) Disintegrate 2
4) Incinerate 2
5) Disintegrate 3
6) Infernal Guardian 1
7) Disintegrate 4
8) Incinerate 3
9) Disintegrate 5
10) Incinerate 4
11) Infernal Guardian 2
12) Incinerate 5
13) Molten Shield 1
14) Molten Shield 2
15) Molten Shield 3
16) Infernal Guardian 3
17) Molten Shield 4
18) Molten Shield 5
Yes you saw right, incinerate first. Spam incinerate in your well right when you spawn till you get your stun up. Its just too good early game to pass up in case you run into a lvl 1 team battle while dragoning or getting a rune. This literally wins lvl 1 team fights if you can get a stun off on a majority of the other team. And you wont lose too many last hits from not getting Disintegrate first. All in all a win win situation.
However, lvl 1 team fights such as the one described above mostly take place in higher level games. If you do not see the stun being advantages for your play early game, by all means go Disintegrate first.
In addition to her spells, Annie also has a passive which makes every 5 spell casts a stun. This is a huge part of Annie's gameplay.
Annie can both solo or lane with another hero. Annie's biggest strength early game is her Disintegrate spell. If you get a kill with the spell it refunds the mana cost. This means you can use Disintegrate to last hit instead of her normal attack. Abuse this like no tomorrow. You should be able to easily get almost every last hit on the creep wave with your Disintegrate. If you miss some, oh well you have enough mana to get by with some misses. When I'm sitting on a full mana bar and a stun, Ill toss a Disintegrate at the enemy champion in my lane. You can follow up and maybe even kill the enemy champ if your lane partner has a slow or stun. Disintegrate spam is on about a 3.0 sec cd with just your runes and masteries. Use it like no tomorrow. When you get Tibbers (Infernal Gaurdien), the fun begins.
Tibbers is amazing. Tibbers should only be used when you have a stun passive ready. Tibbers has a large aoe and when you drop it with a stun passive, it gives an aoe stun. He can also be controlled by holding ALT. You can easily kill many champs with stun tibbers drop followed up by disintegrate and incinerate in the early to mid game if you have some help from teammates. Get your kills early and level up that Mejai's!
Stun proc and Tibber's stun. That's the name of the game late game. You should just spam your nukes on cd and motlen shield when going into battle to get up your stun procs quickly. When pushing, drop Tibber's stun on a large group of champs. As stated above you can suicide bomb their ranged carries with flash and Tibber's drop if necessary. Sometimes it is advantageous to do so, just use your discretion. When defending drop a Tibber's stun on a large group of champs that are attacking. When Tibber's is down and you have a stun, stun with Incinerate if you can get multiple champs with it.
9) Other Tips and Tricks
So this section is just for some last minute tips and tricks that I wasn't sure where to put anywhere else.
1) You will notice that when enemies see that swirly wind around you they will play a lot more cautious. This may make it harder to gank people, simply because they will back off the creep wave quite a bit. However, we can also use this our advantage since when they see that stun isn't up they may play less cautiously. What we can do is wait till our stun counter is up to 4. Then if you can get a little closer than max range Disintegrate you can: Disintegrate -> Tibbers (Stun) -> Incinerate -> Disintegrate. This way we get the benefit of the stun without them seeing that we want to stun them.
2)Check out this tool:
You can save individual mastery specs for each champion (multiple per champ if you want even) and apply them in seconds with a few clicks. This tool is awesome and the creator deserves some props for it so I'm adding the link to his thread in this guide.
This is about all I can think of off the top of my head from work. If I have any more stuff to add, I'll add it later when I get home. Also, making use of /taunt and /joke is reccomend as hearing the "Beaten by a little girl!" is quite satisfying. Good luck and happy LoLing.