Evelyn - Ninja Style - by StrikerT

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Intro
Evelyn is a very fun hero to play. It takes a lot of map awareness and distance judgment to play her effectively. Because she is one of the few stealth characters, she is capable of go places where other heroes can't, see what they can't and kill what they can't. This is my first guide.

Runes
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If the system is up again, we can pick a variety of runes for her. Here's what I had:
  • Red: Cool down/Force
  • Yellow: Vitality
  • Blue: Force

People will say Malice or Furor is best for Red, I agree those are the choices for critical heroes like Ashe and Tris. Evelyn is an AP melee and she does not rely on critical to kill!
I've tried 9xFuror for a while and notice she doesn't crit as often even with lichbane.

Red: I went for cool down/force to help her spells activate often, also the cool down helps to re-stealth!!
Yellow: Evelyn is a low hp assassin and the vit runes will help her survive in fights
Blue: AP melee needs her additional damage

Summoner Spells
Primary choices: TELEPORT
Most important spell, used for ganks, defend, return to lane.
But a ninja uses tp a bit differently, because you can stealth!
go to empty lane-> hit a creep so opponents see you there-> go to grass where they can see you(before killing last creep)-> tp to other lane, STEALTH. Gank ready mode, opponent->unawared.

Optimal options: 
Flash: helps to chase/last hit on those heroes running with 1 hp, but the most important use is to get OUT of a mess once you pop up, then stealth and go back IN.

Exhaust: keep them from running to their towers, excellent killing tool.
Ghost/Heal/Cleanse: Chase/survival/survival all viable choices depend on personal pref.

Skills:
Passive:
Determined Killer- Attacks from Minions deal 50% damage to Evelynn.
This is why you can kill a enemy when they are in middle of creeps where they think its safe.
Hit them when they least expected!

Hate Spike - Instantly spikes the closest enemy unit with malevolent energy, dealing 25 / 40 / 55 / 70 / 85 (+0.28 per ability power) magic damage and 50% damage to a secondary nearby target.

Cooldown: 1 seconds

Cost 8 / 12 / 16 / 20 / 24 Mana

Range 20

Many people underestimate this skill, 85+3xxAP with 1 sec(lower with runes and item) is no laughing matter. It is your killing tool when chasing a hero. Combine with Ravage, this will be even more deadly.

Shadow Walk -Evelynn fades away, becoming stealthed for 20 / 30 / 40 / 50 / 60 seconds. Evelynn's next attack or damage ability will stun her target for 1 / 1.25 / 1.5 / 1.75 / 2 seconds, ending her Shadow Walk. 1.5 sec delay on stealth (delayed further by damage). Evelynn can cast Shadow Walk while stealthed to destealth. 

Cooldown 
12 seconds
Cost 
60 Mana
Range 200 

This is the skill separates her from any other hero, she is the only one with a stealth+stun.
The goal of this guide is to max this asap, to remain hidden for the longest time, and strike at the right moment.

Ravage - Deals 80 / 135 / 190 / 255 / 320 (+1!!! per ability power) damage to target unit. If Ravage was used from behind, it reduces the target's armor and magic resistance by 10 / 14 / 18 / 22 / 26 for 5 seconds. 

Cooldown 9 seconds

Cost 90 / 105 / 120 / 135 / 150 Mana

Range 325
 

Her nuke, with excellent AP ratio and a reduced defense. Stealth will almost always set you up for the backstab, and 2 sec stun with hit and Spike will take them down so fast.


Malice And Spite - Each time an enemy champion dies, Evelynn gains attack speed and movement speed for 20 seconds (non-stacking). If Evelynn was the killer, she is also healed for 50% of the target's maximum health. YOU CAN CAST IT WHILE STEALTHED

Incredible movement and attack speed gain and this makes her kill heroes at their tower!
With this activate, you can take down towers in a blink.


Skill Build:
  1. Shadow Walk
  2. Spike/Ravage
  3. Ravage/Spike
  4. Shadow Walk
  5. Ravage
  6. Malice And Spite
  7. Shadow Walk
  8. Ravage
  9. Shadow Walk
  10. Ravage
  11. Malice And Spite
  12. Shadow Walk
  13. Ravage
  14. Spike
  15. Spike
  16. Malice And Spite
  17. Spike
  18. Spike

First 3 lvls you get all 3 spells because you might encounter a first blood chance and need all the damage.
Maxing Shadow Walk will grant you 2 sec stun around mid-game, when she's strongest.
Lvling Ravage is for nuke and mostly magic resist reduction, again by mid-game it is also maxed.
I leave Spike to finish because cooldown doesn't change and +15 dmg/lvl is too minimal.
You'll depend on items to boost Spike dmg and lower its cooldown.

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Items:
 
  • Regrowth Pendant - Stay in the lane longer
  • Sorcerer's Shoes - Damage and Speed
  • Mejai's Soulstealer - Eve is a killer and 140 AP for 1850g is good deal
  • Lich Bane - This synergy very well with Spike, the AP from soulstealer turn it into a nuke
  • Zhonya's Ring - 100 AP + 25% is huge boost to her damage
  • Frozen Mallet - HP and slow effect will ensure your survival and doom you prey.
  • Banshee's Veil - For stun nukers like Ryze and others, should be ending by now or just add more survival

You don't need Boots 3 because of your ult.
I didn't take Rylai's Scepter because 1) 200 less hp. 2) 1 sec less slow, spike only slows for 15%. 3) not enough slot despite the 80 AP 
You can sell Pendant to make Rylai if you must have it. I personally like Rylai on other heroes but you'll be spamming spike when chasing and 15% for 1.5 sec is too little. 

Abyssal Scepter is a option worth mentioning, because your ravage lowers mag resis already, 20% more will make them like paper. It can replace the slowing items if you want to kill them quickly and not bother to chase.


Way of the Ninja:
Several things you need to know to play a ninja evelyn:

Scouting is one of her most important functions, you are the eye for the team. Constantly checking grass(dinger's turrets) or behind enemy line or neutrals(lonely farmer) is important to arrange or avoid ganks. When chasing a group, tag on to one and lead your teammates to the meal.

Patience is the key to be a true ninja in the game and a well played Evelyn will strike fear into the heart of enemy and force early surrender. I've seen Eve farm whole game and let other lanes being pushed to death, more than often a Eve will pop up and hit you from behind thinking she can take you and end up dying herself. NO!!!!
You will tag a weak target, knowing what spells he can do and what he already used. Once he wastes spells or encounter your teammate, PUNISH him. The tagging process will take long and the opportune moment doesn't come up all the time, so you wait. By the end of the game, they'll be so afraid of you they won't come out of the base.

Distance is measuring what can hit you and what is out of reach. 
  • Knowing how far the tower limit is. Some heroes will hit creeps near their tower with half hp thinking its safe, but there is a small space between max tower range and their position. True ninja will know the space, prey's hp, surrounding creeps and your own dmg to calculate whether you can kill them in 2 secs.

  • Knowing the small space between 2 towers. When a hero running back with no hp thinking he escaped death, you'll wait for him in that death zone.

  • Knowing how far prey's frnds are and where are their attention. When they hit creeps or towers, their guard is down. They might know you are there and hug each other for a while, eventually 1 will move on and you must know he can't come back to save his little frnd in 2 secs. If one is going river or neutral, TAG him.


Persistence is to exploit their weakness. If there is a low hp hero or noob on their team, constantly PICK on him. It weakens one of the opponent, making it 4 vs 5, and creates a frustrating atmosphere for their team. The pressure increase with each kill, they'll crack under the weight. 

Sacrifice is in team fights, some times it requires you to pop and stun their carry while your team moves in. Human reflex will cause every nuke and stun bestow upon you. Yes you will die, but knowing that those nuke and stun will not land on your teammates and opponent has nothing left to defend themselves now.

Conclusion:
A ninja Eve is more about mental play than anything, because her combo is just stealth -> ravage -> hit -> spike -> hit -> chase.
But when, where and who is what differ good Eve from others.
My build stress on being hidden most of the time and if you do pop up, someone will die.


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