|Masteries + Runes||2
Ezreal was born with the gift of magic flowing through his veins. Ezreal, however, was also born with a much stronger sense of wanderlust. Put into school to become a skilled techmaturgist, Ezreal quickly became bored with magical studies. By the time the boy genius was eight years old, he had fully mapped out the underground tunnels of Piltover. The quality of his work was so great that the government of Piltover purchased his maps and salaried his services as Piltover's Grandmaster Explorer. This sealed the deal on Ezreal's path in life - he would eschew the arcane arts in favor of archaeology. Since then, countless of Ezreal's adventures have been written about as romanticized stories.
One of Ezreal's latest adventures, however, has brought him face-to-face with his other legacy - his latent magical power. While exploring the pyramids of Shurima Desert, Ezreal uncovered an Amulet of incredible power. Aside from the sheer size of the amulet (it was made for a being easily twice Ezreal's size), it allows the wielder to control and shape magical energy - provided a source of magic is in the vicinity. This allowed Ezreal to tap into his natural talent for magic without having to put any serious effort into it - a big win for the Prodigal Explorer. The drawback is that for some unknown reason, the amulet is attuned with summoning magic. Without warning, Ezreal may find himself acting as a champion for, as he puts it, ''a summoner hell-bent on resolving some irrelevant world-shattering League conflict.'' Still, Ezreal feels being summoned into a Field of Justice on occasion is a small price to pay.
''There's little time to study musty tomes when you're busy crawling around where the musty tomes originally came from.'' Such is Ezreal's credo.
Rising Spell Force Attack speed for hitting someone with your abilities, great passive. This can easily get you lots of attack speed without items.
Mystic Shot Your main ability, spam spam spam.
Essence Flux Great for team fights, deals damage, heals allies, and reduces attack speed of enemies.
Arcane Shift Like kassadins riftwalk, great for damage and escaping.
Trueshot Barrage Awesome ultimate. Great for team fight and escaping enemies. Goes anywhere just like Ashe's arrow.
2. Masteries + Runes
Up to you, I prefer mana regen/HP regen runes. Great for saving money without having to buy mana regen items in game.
Im just making this as a quick guide, I will update it with more info if you all like it.
4. Skilling Order
4+Max out Mystic Shot>Arcane Shift>Essence Flux
To start off the game get a Meki Pendant (If you dont have mana regen runes) - turn into chalice whenever
If you do have the runes, pick up a Long Sword.
Go back once you have enough for boots 1 and a pickaxe. - Turn into Guinsoo's Rageblade
Next is phage and Berserker`s Greaves.
Followed by Bloodthirster.
Turn Phage into Frozen Mallet. (Awesome item because Mystic Shot applies slow on Frozen Mallet)
If the game ever lasts this long you would get a Black Cleaver and or Infinity Edge.
6. Summoner Abilities
Flash and Ignite, nothin else.