1. Champion.. 1
2. Introduction.. 3
3. Items. 3
4. Skilling Order. 5
5. Summoner spells. 6
6. Teamfights. 6
7. Farming. 6
8. Masteries. 7
9. Runes. 7
Nasus, the Curator of the Sands
The enigmatic creature known as Nasus came to the League from a faraway world, and served as part of a vast and learned desert empire. There he was a respected and enlightened individual, having been made the Keeper of the Great Library. However, he was also part of a race of animalistic creatures that served as the rulers and protectors of the people. War was never more than a breath away, as others of his kind craved to enslave the people and claim totalitarian sovereignty. In the midst of a heated battle, just as Nasus was about to slay his treacherous brother Renekhton, he was summoned to Runeterra. It didn't take much to convince him that Champions were needed to fight against the injustice here and he took up a place in
the League of Legends. These days, he is the Keeper of the Sands, feeling most at home in the crumbling ruins of the Shurima Desert.
''The Keeper of the Sands, though contemplative, is not to be trifled with.''
Nasus' attacks have 10-20% lifesteal.
Strike (Q Ability)
Nasus strikes his foe, dealing damage and increasing the power of his future Siphoning Strikes if he slays his target.
Nasus's next attack will deal 30/50/70/90/110 (1 per physical attack damage + @CharTotalBonus@) physical damage. Siphoning Strike permanently gains 2 damage whenever it kills an enemy.
er (W Ability)
Nasus ages his target, decelerating their movement and attack speeds over 5 seconds.
Nasus ages his target, slowing their movement and attack speed by 35% and reducing it further by 3/6/9/12/15% each second for 5 seconds.
Nasus unleashes a delayed spirit flame at a location, dealing damage and reducing the armor of enemies who stand on it.
After a brief delay, the target area becomes desecrated. Enemies in the area have their armor reduced by 20/25/30/35/40 and are dealt 20/34/48/62/76 (+0.2 per ability power) magic damage each second.
Nasus unleashes a mighty sandstorm that batters nearby enemies. While the storm rages, he gains additional Health and drains nearby enemies' max health and converts it into bonus damage for the duration of the skill.
Nasus becomes empowered in the sandstorm for 15 seconds, gaining 300/450/600 health. While the storm rages, he deals 3/4/5 (+0.01 per ability power)% of nearby enemies' health each second (240 damage max per second) as magic damage and converts it into bonus attack damage.
- Extremely good in teamfights due to Fury of the Sands
- Refuces armor for your AD carry.
- Slows attackspeed and movement speed.
This guide is a Hybrid Nasus build, which means you’ll still do decent damage, in most cases a lot of damage, while you’ll be able to take a pretty big amount of damage at the same time.
In teamfights, you should use ulti when there’s atleast 3 near you, then use Spirit Fire in the middle to reduce their armor so you can hit through with Siphoning strike.
My first item depends on if I’m laning with someone or not.
If I have a partner on my lane I go for Doran’s Shield or Regrowth Pendant.
I prefer to finish my
I rarely get more than those items, so instead of telling you what to get next, I’ll give you opportunities, because it’s depending on what you’re against really.
Skilling Order for Solo Laning:
Skilling order for laning with a partner:
That’s the summoner spells I would use, I always get Ghost, and either take Ignite or Exhaust.
In team fights use Fury of the Sands (Ultimate) in between the enemy champions, It’ll deal loads of damage, and use Spirit Fire to reduce their armor and deal some damage, then use Siphoning Strike as much as possible, take their squishy dps down like Annie, Veigar, Twitch, and so on.
If you’re solo laning, it won’t be a problem to get minion kills, just spam Spirit Fire and last hit with Siphoning Strike. Solo laning Is the other way, keep last hitting with Siphoning Strike, and last hit with your normal attacks.
Marks: Armor penetration
Seals: Health per level
Glyphs: Attack Speed/CD reduction/Health per level
Quintessences: Armor penetration