This guide is for those who wish to Jungle early as Warwick, but wish to keep up in terms of levels to those laning. Jungling is a very strong strategy that allows your team to have two solo lanes, ensuring a quicker path to your team's Level 6 (though a little risk is involved as your opponents are guaranteed a 2v1 lane if they are not also jungling.)
Hungering Strike - A targeted, short-range spell that deals damage to a target and returns the damage as health to Warwick. To Champions, it will deal 4/8/12/16/20% of their health in magic damage. To minions, it may deal 75/125/175/225/275 flat damage if the damage is greater than the % choice.
Hunter's Call - Improves all allied champions' attack speed by 25% and Warwick's attack speed by 50%. Lasts 6/9/12/15/18 seconds.
Blood Scent - Warwick's movement speed is improved by 16/22/28/34/40 if there is an enemy Champion below half health within 1500/2300/3100/3900/4700 radius.
Infinite Duress - Warwick leaps onto an enemy champion, striking them 6 times for for 33% of his attack damage plus 30/50/70.
1) Q - Hungering Strike
2) W - Hunter's Call
3) Q - Hungering Strike
4) E - Blood Scent
5) W - Hunter's Call
6) R - Infinite Duress
7) Q - Hungering Strike
8) W - Hunter's Call
9) W - Hunter's Call
10) Q - Hungering Strike
11) R - Infinite Duress
12) W - Hunter's Call
13) Q - Hungering Strike
14) E - Blood Scent
15) E - Blood Scent
16) R - Infinite Duress
17) E - Blood Scent
18) E - Blood Scent
Recommended Summoner spells:
1) Smite - REQUIRED. If you are jungling without Smite, you are going to find yourself in a lot of trouble early on. I highly recommend Improved Smite (1 Mastery Point). Later in the game, this becomes less important, but can actually help prolong a tower push.
2) Rally. +Improved Rally Mastery tree. Rally can offer a minor heal early on if you want to take on a Buff Camp before others (recommended) to ensure you will survive long enough to drop the buff creep, as well as giving a small damage boost. Later in the game, it works wonderfully combined with his Ultimate, casting Infinite Duress and popping the Rally on your opponent for additional damage.
2b) Heal. If you don't like Rally, this should be your alternative. None of the other spells are really needed if you intend to jungle the entire game.
Recommended Summoner Masteries: 17 Offensive, 0 Defensive, 13 Utility
3 Crit, 1 Smite (Note: Crit is the Arm with untitled desc123)
3 Sunder, 1 Offensive Mastery
3 Brute Force, 1 Improved Taunt,
1 Improved Rally*
1 Spatial Accuracy, 3 Perseverance*
1 Greed, 1 Meditation, 2 Utility Mastery*
1 Blink of an Eye
(Note: * marks IMPORTANT masteries. The rest can all be customized as you see fit.)
Primarily Crit Chance (I prefer Malice to Brutality). You may want to also invest in some Replenishments for additional mana regen for allowing you to use Hungering Strike more often when you do not have the Golem buff. I use two Quintessences of Avarice and one Malice. AP runes are Useless on Warwick, and Health regen runes are also pretty unimportant. Runes of Fortitude are also a good choice, as they give you more health from the start of the game, allowing you to better tank the Buff minions or the Dragon if you so choose to do so. In general, though, you want either as much Malice as possible or as much Fortitude, with maybe 3 Glyphs of Replenishment for the additional mana regen.
2-3 Madred's Razors
Berserker's Boots (The +Attack Speed ones)
DPS Items (Infinity Edge, Bloodthirster, Black Cleaver, Phantom Dancer)
How to play:
1) Cloth Armor should be your first purchase. The armor helps versus all jungle creeps, giving you a little more survivability while you leech life through your passive. As SOON as you hit 700g, it is time to blue pill. Typically, this is how I play:
First - Lizard Buff. Smite the lizard, land a few hits, then Hungering Strike to heal. If it's looking like you might die, go ahead and use your Rally to ensure survival. From here, wipe this camp, then do the two golems just below/above (blue/red) the camp. By the time you reach the wraiths, your Smite should be back up. Smite the bigger one. Wipe this camp, then move to the wolf/golem camp of the other jungles on your side. At this point, you should be somewhere around 665-680 gold. Blue Pill.
You can sit at your base a little bit here, waiting for the 700g is entirely worth it.
2) MADRED'S RAZOR. Upgrade your cloth armor into Madred's Razor. This item is EXTREMELY important for jungling efficiently because of its proc effect that gives 15% chance to deal 500 bonus damage (15% chance to Smite on attack!). This bonus damage also procs Crits and Life Leech, but is reduced by armor.
Jungle as long as you can from this point. Remember to kill the Dragon as often as possible, as this gives a global exp/gold addition to your team, and will greatly help your carries for you to be able to solo him. Whenever your Ult is up, communicate with your team to set up a gank by popping out of the jungles long enough to Ult. If your Rally is up, be sure to use it WITH your Infinite Duress for the bonus damage, which will really help to ensure the kill is achieved. If you ever get to a point that you NEED to go back to base, your next purchases should be:
3) Second Madred's Razor, Vampiric Scepter. Possibly Third Madred's Razor. If you've REALLY been gone a long time, Bloodthirster takes precedence over Third Razor.
When you have 3 Razors and a Bloodthirster, if your team is not being able to push/gank/team fight effectively, note that you are capable of soloing Baron at this point. The Procs lifeleech combined with Bloodthirster makes Warwick very strong and his Q's leech is generally enough to sustain him. When Baron gets around half health or lower, he will start juggling you and knocking you back though, so be careful. A little luck regarding the procs from Razor is required. Waiting on Rally to be up for this is recommended.
4) If the game goes on beyond your 3 Razors and Bloodthirster, Boots should be your next item. Beyond that, the only items you need are further typical DPS items. Remember to help your team push, and Rally at towers. Whenever your team is pushing a tower, even if you're not near them you can help out by casting Hunter's Call to improve their attack speed.
This build has been tested in low, middle, and a single instance of a mixed middle/high level game and was found to be effective in all tiers of gameplay in which it has been tested. Thanks for reading this guide!