League of Legends‎ > ‎Statistics‎ > ‎

Offensive Statistics

The gadget spec URL could not be found

Offensive Statistics

Damage: Directly affects the power of a champion’s basic attack. Bonus damage is calculated before damage reduction from armor. This statistic scales additively; meaning that each bonus point acquired directly affects the statistic.

Critical Strike: Affects the chance of a champion’s basic attack dealing a critical strike.

The gadget spec URL could not be found
This statistic scales multiplicatively; meaning that the more points you acquire, the less each additional point affects the statistic.

Critical Strike Damage: Affects the amount of bonus damage that a champion's critical strike deals. All champions begin with 100% bonus damage on a critical strike. This statistic scales additively; meaning that each bonus point acquired directly affects the statistic.

Increased Attack Speed: Affects the frequency at which a champion performs basic attacks. Increases attack by adding a percentage of a champion's base attack speed. Champions with low base attack speed will benefit less from increased attack speed than champions with high base rate of attack. No champion can have more than 2.5 attacks per second.

Life Steal: Converts a percentage of the damage dealt by a champion's physical attack to health. Life steal is calculated from the actual damage done to an enemy, after armor reduction. This statistic scales additively; meaning that each bonus point acquired directly affects the statistic. Most champions begin with 0% base life steal.

Movement Speed: Affects the rate at which a champion travels across a map. One movement speed point translates to one game distance unit traveled per second (as a frame of reference, Annie’s basic attack has a range of 625 game distance units). Each Champion begins the game with a particular base move speed. That base move speed can be increased in several ways.

Direct movement speed bonus: A champion can obtain one of the following direct movement speed bonuses by purchasing boots from the shop. These effects are unique, meaning that if a champion has more than one direct bonus to their movement speed, they will only receive the highest bonus.

  • Movement Speed 1 increases the movement speed of a champion by 50.
  • Movement Speed 2 increases the movement speed of a champion by 70.
  • Movement Speed 3 increases the movement speed of a champion by 90.
  • Movement Speed 5 increases the movement speed of a champion by 130.

Percentage bonuses to movement speed: Increases the movement speed of a champion by adding a percentage of their base move speed. Any direct movement speed bonuses a champion obtains are applied after bonuses of this type have been calculated

Diminishing returns on movement speed: Any movement speed bonuses that would cause a champion's movement speed to exceed 400 are reduced by 20%. Any movement speed bonuses that would cause a champion's movement speed to exceed 475 are reduced by 50%.

Comments